Chaos Knights · Datasheet
Knight Abominant
Characters355 pts⌀ 170 x 109mmChaos Knights
M
10"
T
11
Sv
3+
Inv
5+
W
26
Ld
6+
OC
10
* Against ranged attacks only
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Diabolus heavy stubber rapid fire 3 | 36 | 3 | 3+ | 5 | 0 | 1 |
Volkite combustor devastating wounds | 30 | 12 | 3+ | 12 | 0 | 3 |
- Diabolus heavy stubberrapid fire 3Rng36A3BS3+S5AP0D1
- Volkite combustordevastating woundsRng30A12BS3+S12AP0D3
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Balemace extra attacks | Melee | 3 | 3+ | 8 | -1 | 2 |
Electroscourge sustained hits 1 | Melee | 9 | 3+ | 10 | -2 | 3 |
- Balemaceextra attacksRngMeleeA3WS3+S8AP-1D2
- Electroscourgesustained hits 1RngMeleeA9WS3+S10AP-2D3
Abilities
Core
Faction
Faction
DatasheetVortex Terrors (Psychic)Shooting
At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test.
DatasheetWarp Storms (Psychic)Movement
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.
Legend
Seen as especially blessed by the Dark Gods, Knights Abominant are suffused with warp energy. They unleash this power in terrifying waves, corrupting and mutating those nearby, and incinerating distant foes with blasts of volkite energy. In combat, they thrash coiling, warp- wrought appendages, crushing anything that remains untainted.