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Chaos Knights · Datasheet

Knight Abominant

Characters355 pts170 x 109mmChaos Knights
M
10"
T
11
Sv
3+
Inv
5+
W
26
Ld
6+
OC
10

* Against ranged attacks only

Ranged Weapons2 profiles
  • Diabolus heavy stubber
    rapid fire 3
    Rng
    36
    A
    3
    BS
    3+
    S
    5
    AP
    0
    D
    1
  • Volkite combustor
    devastating wounds
    Rng
    30
    A
    12
    BS
    3+
    S
    12
    AP
    0
    D
    3
Melee Weapons2 profiles
  • Balemace
    extra attacks
    Rng
    Melee
    A
    3
    WS
    3+
    S
    8
    AP
    -1
    D
    2
  • Electroscourge
    sustained hits 1
    Rng
    Melee
    A
    9
    WS
    3+
    S
    10
    AP
    -2
    D
    3
Abilities5 abilities
Core
Faction
Faction
DatasheetVortex Terrors (Psychic)Shooting
At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test.
DatasheetWarp Storms (Psychic)Movement
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.
Legend
Seen as especially blessed by the Dark Gods, Knights Abominant are suffused with warp energy. They unleash this power in terrifying waves, corrupting and mutating those nearby, and incinerating distant foes with blasts of volkite energy. In combat, they thrash coiling, warp- wrought appendages, crushing anything that remains untainted.