Chaos Knights · Datasheet
Fellgor Beastmen
Other70 pts⌀ 32mmHeretic Astartes · Chaos Knights
M
6"
T
4
Sv
5+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Autopistol pistol | 12 | 1 | 4+ | 3 | 0 | 1 |
Plasma pistol – standard pistol | 12 | 1 | 4+ | 7 | -2 | 1 |
Corrupted stave devastating wounds, psychic | 18 | D3 | 4+ | 5 | -1 | 1 |
Bolt pistol pistol | 12 | 1 | 4+ | 4 | 0 | 1 |
Plasma pistol – supercharge hazardous, pistol | 12 | 1 | 4+ | 8 | -3 | 2 |
- AutopistolpistolRng12A1BS4+S3AP0D1
- Plasma pistol – standardpistolRng12A1BS4+S7AP-2D1
- Corrupted stavedevastating wounds, psychicRng18AD3BS4+S5AP-1D1
- Bolt pistolpistolRng12A1BS4+S4AP0D1
- Plasma pistol – superchargehazardous, pistolRng12A1BS4+S8AP-3D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Corrupted stave devastating wounds, psychic | Melee | 2 | 4+ | 4 | -1 | D3 |
Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 |
Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 |
Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 |
- Corrupted stavedevastating wounds, psychicRngMeleeA2WS4+S4AP-1DD3
- Great weaponRngMeleeA2WS5+S8AP-1D2
- ChainswordRngMeleeA3WS4+S4AP0D1
- Close combat weaponRngMeleeA2WS4+S4AP0D1
Abilities
Faction
DatasheetBestial RaidersMovement
If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Wargear Options
- The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
- 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
- 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.