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Chaos Daemons · Datasheet

Fellgor Beastmen

Other70 pts32mmHeretic Astartes · Legiones Daemonica
M
6"
T
4
Sv
5+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons5 profiles
  • Plasma pistol – standard
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    7
    AP
    -2
    D
    1
  • Corrupted stave
    devastating wounds, psychic
    Rng
    18
    A
    D3
    BS
    4+
    S
    5
    AP
    -1
    D
    1
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Autopistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
  • Plasma pistol – supercharge
    hazardous, pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    8
    AP
    -3
    D
    2
Melee Weapons4 profiles
  • Corrupted stave
    devastating wounds, psychic
    Rng
    Melee
    A
    2
    WS
    4+
    S
    4
    AP
    -1
    D
    D3
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    4+
    S
    4
    AP
    0
    D
    1
  • Chainsword
    Rng
    Melee
    A
    3
    WS
    4+
    S
    4
    AP
    0
    D
    1
  • Great weapon
    Rng
    Melee
    A
    2
    WS
    5+
    S
    8
    AP
    -1
    D
    2
Abilities2 abilities
Faction
DatasheetBestial RaidersMovement
If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Wargear Options
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.