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Chaos Daemons

Pandaemoniac Inferno

Detachment · 4 stratagems · 2 enhancements

Detachment Rule

Living Flame

The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.

Each lime a TzEENTCH LEGiONES DAEMONiCA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.

Stratagems

FATE SYPHONING

1 CP
Pandaemoniac Inferno – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.

FICKLE BLESSINGS

1 CP
Pandaemoniac Inferno – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.

ILLUSORY PRESENCE

1 CP
Pandaemoniac Inferno – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, just after a TzEENTcH LEGIONES DAEMONIcA unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.

INSUBSTANTIAL ENTITIES

1 CP
Pandaemoniac Inferno – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

Enhancements

Fulgurating Presence

0 pts
Each time an attack targets the bearer, subtract 1 from the Hit roll.

Mutagenic Flames

0 pts
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Eligible Units