Astra Militarum · Datasheet
Regimental Attachés
Other40 ptsAstra Militarum
M
6"
T
3
Sv
5+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Laspistol pistol | 12 | 1 | 4+ | 3 | 0 | 1 |
- LaspistolpistolRng12A1BS4+S3AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
Astropath’s stave psychic | Melee | 1 | 4+ | 6 | -1 | D3 |
- Close combat weaponRngMeleeA1WS4+S3AP0D1
- Astropath’s stavepsychicRngMeleeA1WS4+S6AP-1DD3
Abilities
DatasheetArtillery CommanderShooting
At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Master of Ordnance model that has not already been selected for this ability this phase. Until the end of the phase, Blast weapons equipped by friendly Astra Militarum Artillery models have the [SUSTAINED HITS 1] ability when targeting that unit.
DatasheetAeronautica CommanderShooting
At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Officer of the Fleet model. Until the end of the phase, each time a friendly Astra Militarum Aircraft model makes a ranged attack that targets that unit, add 1 to the Hit roll.
DatasheetDivination (Psychic)
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit’s Astropath model.
Special (правая колонка)ATTACHÉS
At the start of the Declare Battle Formations step, this unit must join one Command Squad unit from your army (a COMMAND SQUAD unit cannot have more than one REGIMENTAL ATTACHÉ unit joined to it). For the rest of the battle, every model in this unit counts as part of that COMMAND SQUAD unit, and its Starting Strength is increased accordingly. If it is not possible to join a REGIMENTAL ATTACHÉ unit to a COMMAND SQUAD in this way, it does not take part in the battle and counts as having been destroyed.
While this unit is joined to a unit, it can embark within any Transport that unit can embark within.
While this unit is joined to a unit, it can embark within any Transport that unit can embark within.
Wargear Options
- None
Legend
Experienced officers know the value of drawing upon the advice of varied attachés. From void-hardened Officers of the Fleet to soot-stained Masters of Ordnance and psychic Astropaths, such specialists bring their expertise to bear in support of an officer’s grand strategies.