Astra Militarum · Datasheet
Earthshaker Carriage Battery
Other120 pts⌀ Use modelAstra Militarum
M
4"
T
7
Sv
4+
Inv
-+
W
6
Ld
7+
OC
2
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Earthshaker cannon blast, heavy, indirect fire | 240 | D6+3 | 5+ | 8 | -2 | 2 |
- Earthshaker cannonblast, heavy, indirect fireRng240AD6+3BS5+S8AP-2D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Battery close combat weapons | Melee | 5 | 4+ | 3 | 0 | 1 |
- Battery close combat weaponsRngMeleeA5WS4+S3AP0D1
Abilities
DatasheetEarthshaker RoundsShooting
In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an INFANTRY unit, until the end of your opponent’s next turn, that INFANTRY unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Wargear Options
- None
Legend
Deployed far behind the front line, Earthshaker Carriages can maintain a relentless rate of fire, limited only by the ready supply of munitions Such barrages have been known to break enemy positions almost unaided; heavy shelling reduces strongholds to rubble and churns contested ground into cratered wastes.