Adeptus Mechanicus · Datasheet
Sicarian Infiltrators
Other75–155 pts⌀ 40mmAdeptus Mechanicus
M
8"
T
4
Sv
4+
Inv
5+
W
2
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Flechette blaster pistol | 12 | 5 | 4+ | 3 | 0 | 1 |
Stubcarbine pistol | 12 | 3 | 4+ | 4 | 0 | 1 |
- Flechette blasterpistolRng12A5BS4+S3AP0D1
- StubcarbinepistolRng12A3BS4+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Power weapon | Melee | 4 | 4+ | 4 | -2 | 1 |
Taser goad sustained hits 2 | Melee | 3 | 4+ | 6 | -1 | 1 |
- Power weaponRngMeleeA4WS4+S4AP-2D1
- Taser goadsustained hits 2RngMeleeA3WS4+S6AP-1D1
Abilities
Core
Core
Faction
DatasheetVoices in the CodeFight
At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
DatasheetNeurostatic Interference (Aura)
While an enemy unit is within 6" of this unit, each time a Battle-shock or Leadership test is taken for that unit, subtract 1 from that test. While this unit is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 2 from that test instead.
Wargear Options
- Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.
Legend
Sicarian Infiltrators broadcast disruptive frequencies that scramble augurs and painfully disrupt enemy senses. Thus obscured, the Infiltrators perform reconnaissance and outflanking missions, intensifying their sensory barrage to crash enemy comms and attack unseen through the resultant anarchy.