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Adeptus Mechanicus · Datasheet

Sicarian Infiltrators

Other75–155 pts40mmAdeptus Mechanicus
M
8"
T
4
Sv
4+
Inv
5+
W
2
Ld
7+
OC
1
Ranged Weapons2 profiles
  • Flechette blaster
    pistol
    Rng
    12
    A
    5
    BS
    4+
    S
    3
    AP
    0
    D
    1
  • Stubcarbine
    pistol
    Rng
    12
    A
    3
    BS
    4+
    S
    4
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Power weapon
    Rng
    Melee
    A
    4
    WS
    4+
    S
    4
    AP
    -2
    D
    1
  • Taser goad
    sustained hits 2
    Rng
    Melee
    A
    3
    WS
    4+
    S
    6
    AP
    -1
    D
    1
Abilities5 abilities
Core
Core
Faction
DatasheetVoices in the CodeFight
At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
DatasheetNeurostatic Interference (Aura)
While an enemy unit is within 6" of this unit, each time a Battle-shock or Leadership test is taken for that unit, subtract 1 from that test. While this unit is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 2 from that test instead.
Wargear Options
  • Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.
Legend
Sicarian Infiltrators broadcast disruptive frequencies that scramble augurs and painfully disrupt enemy senses. Thus obscured, the Infiltrators perform reconnaissance and outflanking missions, intensifying their sensory barrage to crash enemy comms and attack unseen through the resultant anarchy.