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Adeptus Mechanicus

Machine Cult

Detachment · 4 stratagems · 2 enhancements

Detachment Rule

Canticles of the Omnissiah

Chanting avidly in blaring binharic, the servants of the Omnissiah surge into battle as though possessed by wrathful datagheists.

Add 1 to Advance rolls, Charge rolls and Battle-shock tests taken for TECH-PRiEST and ELECTRO-PRiESTs units from your army.

Stratagems

ELECTROGHEIST VISITATIONS

1 CP
Machine Cult – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ELEcTRO-PRIESTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is within 6” of your unit, subtract 1 from the Hit roll.

OMNISSIAH’S GUIDANCE

1 CP
Machine Cult – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility.

POWER OF THE MOTIVE FORCE

1 CP
Machine Cult – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One ELEcTRO-PRIESTS unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

TETHER-TENDRILS

1 CP
Machine Cult – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One TEcH-PRIEST or ELEcTRO-PRIESTS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

Enhancements

Beseech the Machine Spirits

0 pts
At the end of the Move Units step of your Movement phase, the bearer can attempt to operate a Hatchway that is visible to and within 9" of it, instead of one within 1". When doing so, if your opponent attempts to prevent it, add the bearers Toughness characteristic to your result of the roll-off, instead of that of a friendly model within 1" of that Hatchway.

Harmonic Discordator

0 pts
In the Battle-shock step of your opponents Command phase, if an enemy unit that is below its Starting Strength is within 3" of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Eligible Units